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The 52 Qard Game Series · Season 1

Gin Rummy

Build melds, knock at ten or under, go gin for the bonus.

Home USASeats 2Family Rummy and melding tablesStatus At the table
W.F.A. deck52cards in play
Gin Rummy on the W.F.A. deck, on black velvet under a brass lamp
Gin Rummy · USA

How to deal

Deal ten cards each. Turn the next card face up to start the discard pile; the rest is the stock, face down.

How to play

On your turn take either the top of the discard pile or the top of the stock, then discard one card. You are building melds: three or four of a kind, or three or more cards in sequence in one suit. Cards that are not in a meld are deadwood, counted at face value with face cards worth ten and Aces one.

How you win

When your deadwood is ten or fewer you may knock as you discard. Both players show their melds; the other player may lay off cards onto yours. You score the difference in deadwood. Knocking with no deadwood at all is gin, worth twenty-five extra. If the other player's deadwood is equal or lower they have undercut you and score the difference plus twenty-five. First to a hundred wins.

W.F.A. deck setup for Gin Rummy

Play without the four 1s: 52 cards, the 07 in as the seven.

Sixty seconds at the table

Gin Rummy on the W.F.A. deck, on black velvet under a brass lampVideo · coming with the tableGin Rummy

The 52 Qard Game Series

Sit down at this table

Gin Rummy is played in The Qard Game Room, free, on the W.F.A. deck.

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Free play. No wagering. Traditional games belong to everyone; the table is ours.