Traditional Qard Games · Jammin' Products Presents
The games of the world.
Qard Game Room
Thirty-seven traditional games, each with its own rules page, grouped by family. Twenty-one launch across three seasons; the reserve bench fills as the seats do.
Rules are written in our own words from the shared tradition of each game. Vying and banking games are not built here - that is policy, not backlog.

The 52 Qard Game Series
The Qard Game RoomThe W.F.A. deck: 56 cards, Ace, 1, 2-6, 07, 8-10, J, Q, K in four suits. 52-card games play without the 1s; 52 + 2 uses the 1s of two suits as the jokers; 40-card tables strip 8, 9, 10; 36-card tables strip 2-5; 32-card tables strip 2-6; double-deck tables use two W.F.A. decks. The 07 stays in every configuration as the seven.
Trick-taking tables
One card each round, highest card of the led suit wins unless a trump beats it. Built once on Hearts and Spades; the rest of the table is data.
Season 1Hearts
Avoid the hearts, dodge the Queen, or take the lot and shoot the moon.
Season 1Spades
Bid your tricks, make your bid, and keep the bags down.
Season 1Knockout Whist · Whist
Seven cards down to one. Take no tricks and you are out.
Season 2Euchre
Five cards, two Jacks that rule, three tricks to win.
Season 3Tarneeb
Name the trump, promise the tricks, play counter-clockwise.
Season 3Truco
Three cards, a raise you can bluff, signals across the table.
Season 3Mus
Four rounds of betting in points, read in your partner's eyes.
Season 3Sueca
Ten cards each, the last card shown sets the trump.
Season 3500 · Five Hundred
Bid from six spades to ten no trumps; the joker is the top card.
ReserveComing to the tableOh Hell
Bid exactly. One trick over or under scores nothing.
ReserveComing to the tableCourt Piece · Rang, Hokm
First to seven tricks takes the hand; thirteen is a court.
ReserveComing to the tableBourré · Booray
Stay in, follow suit, beat the trick. Take none and you have gone bourre.
Point-trick tables
The same trick play, but the cards carry point values and the score is what you capture.
Season 2Briscola
Three cards in hand, no need to follow suit, sixty-one wins.
Season 2Belote
The Jack of trumps is worth twenty. Belote and rebelote, twenty more.
Season 2Skat
Three players, two cards in the skat, one declarer against the rest.
Season 3Twenty-Nine
The trump stays hidden until someone cannot follow.
ReserveComing to the tablePinochle
Melds first, then tricks. Queen of spades with Jack of diamonds is pinochle.
ReserveComing to the tableDoppelkopf
The two Queens of clubs decide who is on your side.
ReserveComing to the tableKlaverjas
Choose the trump, score the roem, beat a hundred and sixty-two.
ReserveComing to the tableJass
The Puur and the Näll rule the trump suit. First to a thousand.
ReserveComing to the tableSheng Ji · Tractor
Singles, pairs and tractors. Eighty points lifts the attackers' rank.
Shedding and climbing tables
Empty your hand first. Crazy Eights, Palace, Durak and President run on the Solo Series ruleset.
Season 1Crazy Eights
Match the suit or the rank; an eight changes everything.
Season 1Palace · Karma, Castle
Three down, three up, three in hand. Shed every card, blind ones last.
Season 2Durak
Attack, defend or pick up. The last one holding cards is the fool.
Season 2Big Two · Tiến Lên, Deuces
Twos are high, five-card hands beat singles, first out wins.
ReserveComing to the tablePresident
Climb the pile, clear it, finish first and take the top seat.
Rummy and melding tables
Build sets and runs, lay them down, and be first to go out.
Season 1Gin Rummy
Build melds, knock at ten or under, go gin for the bonus.
Season 3Canasta
Seven of a kind is a canasta. Two decks, four jokers, five thousand to win.
ReserveComing to the tableRummy 500
The discard pile is open. Reach for any card and use it at once.
ReserveComing to the tableIndian Rummy
Thirteen cards, one pure sequence, declare and score zero.
Fishing tables
Capture cards from the table by matching or adding up to them.
Adding and pegging tables
Play cards to a running count and score on the way.
Speed tables (Blitz mode)
No turns. Fastest hand at the table wins.
The children's tables
Collecting and matching games for the youngest seats.
Also in Qard Game Room & Rules
Qard Game Room & Rules
Sports Qard Games
Sports qard games with real teams, real seasons and real brackets.

The Solo Series
The Draw!, The Madness! and Whichway Out!?! - the shedding games, built once, played three ways.

The StiQZ
Drones, RC and simulations - the room for everything flown, driven and simulated by hand.
Jammin' Products Presents
One room. Every game you came for.
Your seat, your tag, your tier. The walkthrough opens with sign-up; until then the house is open to walk through.
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