The 52 Qard Game Series · Season 2
Scopa
Match a card or add up to it. Clear the table for a scopa.

How to deal
Deal three cards each from the 40-card deck and four face up on the table.
How to play
On your turn play one card. If it matches a card on the table, take it; if it equals the sum of two or more cards on the table, take those instead. A matching single card must be taken before a sum. If nothing matches, your card stays on the table. Clearing the table completely is a scopa, worth a point. When the hands run out, deal three more each until the deck is gone; the last player to capture takes whatever is left.
How you win
Score a point for the most cards, the most coins (diamonds at our table), the 07 of coins, and the best primiera, the best card of each suit with sevens counting highest, plus a point for each scopa. First to eleven wins.
W.F.A. deck setup for Scopa
Play without the four 1s, then strip the 8s, 9s and 10s: 40 cards, the 07 in as the seven and the top pip card.
Sixty seconds at the table
Video · coming with the tableScopaThe 52 Qard Game Series
Sit down at this table
Scopa is played in The Qard Game Room, free, on the W.F.A. deck.
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Free play. No wagering. Traditional games belong to everyone; the table is ours.
