HAUS

The 52 Qard Game Series · Season 1

Knockout Whist · Whist

Seven cards down to one. Take no tricks and you are out.

Home EnglandSeats 2 to 7Family Trick-taking tablesStatus At the table
W.F.A. deck52cards in play
Whist on the W.F.A. deck, on black velvet under a brass lamp
Knockout Whist · England

How to deal

The first hand is seven cards each. The next card of the deck is turned over to fix the trump suit. Each later hand is dealt one card smaller: six, then five, down to one.

How to play

The player left of the dealer leads. Follow suit when you can; if you cannot, play any card, and a trump beats the led suit. The winner of the trick leads the next. The player who took the most tricks in a hand chooses the trump suit for the next one.

How you win

Anyone who takes no tricks in a hand is knocked out. The first player knocked out gets a dog's life: one card the next hand, played whenever they choose, and they are back in if it wins. The last player standing wins the game.

W.F.A. deck setup for Knockout Whist

Play without the four 1s: 52 cards, the 07 in as the seven.

Sixty seconds at the table

Whist on the W.F.A. deck, on black velvet under a brass lampVideo · coming with the tableKnockout Whist

The 52 Qard Game Series

Sit down at this table

Knockout Whist is played in The Qard Game Room, free, on the W.F.A. deck.

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Free play. No wagering. Traditional games belong to everyone; the table is ours.