The 52 Qard Game Series · Reserve bench
Oh Hell
Bid exactly. One trick over or under scores nothing.

How to deal
The first hand is one card each, the next two, and so on up to the largest hand the deck allows, then back down to one. After each deal the next card is turned over for trump.
How to play
Starting left of the dealer, each player bids the exact number of tricks they will take; the dealer may not bid a number that makes the bids add up to the number of tricks on offer. The player left of the dealer leads. Follow suit if you can; otherwise play any card, and a trump beats the led suit.
How you win
You score only for an exact bid: ten points plus one for each trick taken. Miss your bid, over or under, and you score nothing for the hand. Highest total after the last hand wins.
W.F.A. deck setup for Oh Hell
Play without the four 1s: 52 cards, the 07 in as the seven.
Sixty seconds at the table
Video · coming with the tableOh HellThe 52 Qard Game Series
Sit down at this table
Oh Hell is played in The Qard Game Room, free, on the W.F.A. deck.
Sit down at this tableAll 37 tablesMore trick-taking tables

Hearts
Avoid the hearts, dodge the Queen, or take the lot and shoot the moon.

Spades
Bid your tricks, make your bid, and keep the bags down.

Knockout Whist
Seven cards down to one. Take no tricks and you are out.

Euchre
Five cards, two Jacks that rule, three tricks to win.

Tarneeb
Name the trump, promise the tricks, play counter-clockwise.

Truco
Three cards, a raise you can bluff, signals across the table.

Mus
Four rounds of betting in points, read in your partner's eyes.

Sueca
Ten cards each, the last card shown sets the trump.

500
Bid from six spades to ten no trumps; the joker is the top card.

Court Piece
First to seven tricks takes the hand; thirteen is a court.

Bourré
Stay in, follow suit, beat the trick. Take none and you have gone bourre.
Free play. No wagering. Traditional games belong to everyone; the table is ours.