The 52 Qard Game Series · Season 1
Palace · Karma, Castle
Three down, three up, three in hand. Shed every card, blind ones last.

How to deal
Deal each player three cards face down in a row, three cards face up on top of them, and three cards in hand. Before play starts you may swap cards between your hand and your face-up row to build the strongest row you can.
How to play
Play a card, or several of the same rank, equal to or higher than the top of the pile, then draw back up to three while the stock lasts. A Two resets the pile to any card; a Ten burns it, and so does four of a kind on top. If you cannot play, pick up the whole pile. Once your hand is gone you play the face-up row, then the face-down cards blind.
How you win
The first player to shed every card, including the blind row, wins the round. The last player left holding cards has lost it.
W.F.A. deck setup for Palace
Play without the 1s of two suits; the other two 1s are the jokers (the Ones). 54 cards, the 07 in as the seven.
Sixty seconds at the table
Video · coming with the tablePalaceThe 52 Qard Game Series
Sit down at this table
Palace is played in The Qard Game Room, free, on the W.F.A. deck.
Sit down at this tableAll 37 tablesMore shedding and climbing tables

Crazy Eights
Match the suit or the rank; an eight changes everything.

Durak
Attack, defend or pick up. The last one holding cards is the fool.

Big Two
Twos are high, five-card hands beat singles, first out wins.

President
Climb the pile, clear it, finish first and take the top seat.
Free play. No wagering. Traditional games belong to everyone; the table is ours.